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  • …  
    • Welcome
    • Product 
      • BalanceGo
      • HappyGoGo
      • GaitBEST
      • RehabMate
    • Telerehabilitation 
      • Medical uses
      • Home exercises
    • LongGood 
      • About
      • Contact Us

     

     

    • Welcome
    • Product 
      • BalanceGo
      • HappyGoGo
      • GaitBEST
      • RehabMate
    • Telerehabilitation 
      • Medical uses
      • Home exercises
    • LongGood 
      • About
      • Contact Us
    • …  
      • Welcome
      • Product 
        • BalanceGo
        • HappyGoGo
        • GaitBEST
        • RehabMate
      • Telerehabilitation 
        • Medical uses
        • Home exercises
      • LongGood 
        • About
        • Contact Us
      • RehabMate

        Bringing Real-World ADL Cognitive Training to Table

        A tabletop rehabilitation system that seamlessly connects real objects with digital ADL tasks — enabling therapists to deliver meaningful, engaging, and measurable cognitive training.

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      • Clinical Problem

        The Challenge in ADL Cognitive Training

        Traditional ADL cognitive training often relies on verbal instruction, imagination, or flat-screen interaction.
        Patients may struggle to transfer these exercises to real-life situations due to limited physical engagement and contextual realism.

      • Solution Overview

        A Real-Object–Driven ADL Training System

        RehabMate integrates a tablet, a wide-angle downward camera, and physical tabletop objects to create an intuitive ADL cognitive training environment.

        Patients interact with real, scaled physical objects while simultaneously seeing their actions reflected inside a digital ADL task on the screen.

        This bridges the gap between thinking, seeing, and doing.

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      • Therapy Scenario: ADL – Supermarket Shopping

        Train Daily Decision-Making Through Real Interaction

        In the Supermarket Selection ADL task:

        • The patient sits comfortably at a table
        • Scaled physical objects (apple, orange, dragon fruit) are placed in front of them
        • The patient physically picks up and moves the objects
        • The tablet screen displays a virtual supermarket shelf
        • Each real movement is mirrored as an in-game action — placing items into a digital shopping basket

        This reinforces:

        • Object recognition
        • Task sequencing
        • Attention and working memory
        • Hand-eye coordination
        • Executive function
      • Why Occupational Therapists Choose RehabMate

        Built for Clinical Practice

        • ADL-focused task design
        • Real-object interaction instead of abstract input
        • Immediate visual feedback
        • Simple session setup
        • Highly intuitive for elderly users
        • Easy to explain, easy to observe, easy to document

        rehabmate supports therapists in delivering functional, goal-oriented cognitive rehabilitation that closely mirrors daily life.

      • Frequently Asked Questions

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        What type of therapy is rehabmate designed for?

        How is rehabmate different from traditional tablet-based cognitive games?

        What kind of patients is rehabmate suitable for?

        Does rehabmate require complex setup or technical operation?

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      sales@longgood.com.tw

      (US)+1-510-6938120

      (TW)+886-975-506825


      9F., No. 201, Sec. 3, Nanjing E. Rd., Zhongshan Dist., Taipei City , 104506, Taiwan (R.O.C.)

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